Lighting Control SystemUser ManualVersion 2.7.0-EN1High End Systems
6.4.6 Fanning with Groupings ... 1476.5 Removing Values ...
4.9.4 Center Wheel PreferencesThe user preference for which fixture functions are assigned to the center wheel on the frontpanel of the Hog 4 Console i
4.9.5 Encoder Wheel Button OptionsYou can adjust the action that occurs when pressing the grey encoder wheel button (located tobottom left of each enc
TipDouble-pressing a key is often a shortcut way of opening the windowassociated with the key; for example, double pressing the Beam key willopen the
Figure 4.4. The Source Location page of the Merge Show window4.10.1 Merging Fixture TypesOnce you have selected a source show, Hog 4OS compares the fix
Figure 4.5. The Type Merge page of the Merge Show windowAn expanding tree shows the fixture types that do not match exactly and will explain what their
Figure 4.6. The Fixture Merge page of the Merge Show windowThere are two options for merging fixtures:Append: appending fixtures will add a copy of all
4.10.3 Merging ProgrammingAfter merging fixtures, you can merge the programming (groups, palettes, cuelists and cues,scenes, pages and views) from the
• Merge By Number: is the same as Merge By Name, but the matching is doneby number. This option is not available when merging views.• Replace: if prog
Section 5: Adding, Patching, and ManagingFixtures5.1 Adding FixturesTo add a fixture to a show:1. Setup → Patch : opens the Fixture window.2. Press the
10.3.3 Refreshing Catalyst Previews ... 17810.3.4 Disabling Catalyst Preview Fetching on DP8000 ... 17810.4 Addin
Figure 5.1. The Fixture Schedule window3. Once you find the fixture type you wish to add, click on or touch the fixturein the list and use the count colu
1. Setup → Patch : this opens theFixture window.2. Select the fixture fixtures you wish to patch and then press the Patch @ buttonto open the Fixture Pa
To patch further fixtures to the same DMX Processor and universe, you can use the shorthand:•Fixture 2 @ 33 EnterTo patch a fixture at the next availabl
•Fixture [Desk Channel] 1 @ 1 Thru 10, Enter : patches the desk channelto each address between 1 and 10.TipYou don't have to patch fixtures befor
5.2.4 Adding and Removing DMX ProcessorsAll fixtures in the Hog 4OS are patched to DP8000s. The Hog 4OS automatically detects andmakes available any co
Figure 5.4. Examples of Fixtures requiring Multiple Patch Points1. Setup → Patch : Open the Fixture window.2.Fixture [Scroller Dimmer] 1 @ : Opens the
Figure 5.5. A Fixture with Multiple Patch Points5.2.6 Cloning UniversesCloning patching copies fixture and associated patch information from one DMX un
If cloning will overwrite patch information in the destination, you will be asked for confirmation.The console will only unpatch previous fixtures that
Figure 5.7. The Clone DP window5.2.8 Unpatching FixturesYou can unpatch a fixture in order to repatch it with a different start address, or to stop DMX
2.Fixture 1 Pig + @, Enter3. Click on Apply Patch or close the Fixture window to send the new patch in-formation to the DP8000s.Unpatching by DMX Addr
13: Timing ... 20713.1 Timing Basics ...
5.3 Replicating FixturesYou can expand your show to accommodate a larger rig using the Replicate Fixture function.This will create copies of fixtures,
»ImportantChanging a fixture's type may cause ambiguities in any programmingthat has already taken place. Whilst Hog 4OS translates all real worl
Figure 5.10. The Auto Palettes windowYou can choose to have the console automatically make:• Groups: If the Make Groups button is depressed, the conso
• Beam Palettes: If the Make Beam Palettes button is depressed, the consolewill make beam palettes. If you press the adjacent Separate by Wheel button
Modifying the User NumberThe User Number is the number that you use to select a particular fixture when programming.By default, Hog 4OS gives each fixtu
2. Select the fixture's Note cell.3.Set [text of note] Enter : Type in the note text.TipFixture notes can be displayed in editors such as the Prog
reduced in proportion, so that with a proportional patch of 80%, a programmed intensity of 100%would be output as an intensity of 80%, and one of 50%
Figure 5.12. The Edit Fixtures windowYou can select a fixture type from the list on the left hand side of the window. The main part ofthe window then s
Figure 5.13. The Edit Fixtures window sorted by FunctionAssigning Minimums and Maximums for ParametersWhen fixtures are placed close to obstacles, such
Assign a Parameter OffsetThis setting allows you to offset the range of values over which a parameter varies. For instanceif one fixture is hung at an
16.4 Auto Update ... 25116.5 Editing Discreetly ...
Section 6: Selecting Fixtures and ModifyingParameters6.1 Selecting FixturesThere are three ways to select fixtures: using the command line with the num
1Thru5– 4 : selects fixtures 1 to 5, but not 4.1Thru5+7 : selects 1 to 5 and also 7.5ThruEnter : selects from fixture 5 of the current type through to t
4. Invert : the selection is now Studio Colors 2 and 4:6.1.5 Sub SelectionsYou can make sub selections from within the current selection, using the Ne
6.1.7 Reselecting FixturesYou can recall the last sub selection made before deselecting fixtures by pressing Previous onthe Select Toolbar.6.2 Selectio
6.3 Modifying ParametersOnce fixtures are selected within an editor, you can modify their parameters.Hog consoles provide several ways to adjust the di
•Fixture 4 @ 70, Enter : assigns Fixture 4 to 70%.•Fixture 4 @ 5, Enter : assigns Fixture 4 to 50% (not 5%).•Fixture 4 @ 05, Enter : assigns Fixture 4
6.3.2 PositionUsing the TrackballTo switch the Trackball from controlling the cursor to controlling fixture position, press the topright selection key
6.3.3 Continuous Parameters: Colour and BeamColour and beam parameters can be either discrete (known as ‘slotted’) or continuous. An exampleof a slott
Figure 6.4. The Wheels Toolbar Direct Entry DialogEnter a value for the parameter in the direct value entry box and select any available modes.Press E
18.3.1 Options When Changing Page ... 30018.3.2 Matching Levels When Changing Page ... 30218.3.3 Rest
Figure 6.6. The Colour Slots Toolbar for a Studio Spot 5756.3.5 Working with ColourFixtures that have continuously variable colour mixing create colou
during crossfades colours tend not to remain matched through the duration ofthe cue, producing uneven colour fades.Hog 4OS solves these problems by us
Using Colour MatchingOne of the advantages of the Hog 4OS's HS colour system is its ability to match colours acrossdifferent fixture types. Assign
Figure 6.8. The Colour Picker• With no fixtures selected, you just see the colour wheel with saturated coloursaround the outside, and paler colours tow
You can select colours from the Lee, Rosco E-Colour, Rosco Supergel and GamColor ranges,using the buttons in the toolbar at the top of the window. You
• To touch only the parameters of a particular kind, press the appropriate parametertype key followed by Touch. For example:• Position Touch : touches
3. Record : the contents of the editor is recorded with only fixtures 6-10, not 1-5.If the above example had used Touch instead of Pig + Touch, then yo
You can add parameter, location and destination masks to any copy command:•1 Thru 4 Intensity Copy List 3 Cue 1 Fixture 8 Thru 11, Enter : copiesthe i
6.3.9 Restoring Default ValuesYou can reset parameter values to their default settings by using the . (point) key or Pig + . keysas a modifier. Default
1.1 Thru 5 @ 30, Enter : select the fixtures and assign the intensities to 30%:2. Press and hold the Fan key, whilst slowly moving the I-Wheel. The fixt
22.2 LTC Input into a DMX Processor 8000 ... 33422.3 Viewing Incoming LTC ...
•1 Thru 5 @ 5 Thru 10, Enter : fixture 1 has an intensity of 50% and fixture5 an intensity of 10%.6.4.4 Fanning OptionsBy default, fanning adjusts param
6.4.5 Multipart FanningWith the command line, you can enter multipart fanning:•1 Thru 9 @ 10 Thru 50 Thru 10 : The fixtures at either end of therange t
You can combine repeats and buddying to create complex patterns very simply. Repeats andbuddying are selected from the Grouping Toolbar: press Groupin
TipIf you want to clear the entire contents of an editor, use the Clear key.6.5.1 Removing Entire Fixtures from an EditorTo remove selected fixtures fr
For most purposes this provides the results that you would expect but there may be situationswhere you want to separate the linked parameters, for exa
Section 7: Groups7.1 Recording GroupsWhen recording a group, only the active fixture selection is recorded, not all the fixtures currentlyin the editor.
7.3 Using Groups in ProgrammingYou use groups in the same way that you would use fixture selections, for example:•Group 1, Enter : selects all the fixtu
Or from the group directory:1. Press and hold Delete whilst selecting the group to be deleted from directory.2. Release the Delete key. A dialog will
•Group 1 Intensity Copy Fixture Group 2 Enter : copies the intensity valuesof the fixtures in group 1 to the fixtures in group 2.7.7 Insert, Merge and R
Section 8: Palettes8.1 Recording a PaletteThere are five palette directories (intensity, position, colour, beam, effects) into which users canrecord pr
28.3.3 Additional Steps for WYSIWYG Console Edition ... 39528.3.4 Using the Connectivity with WYSIWYG ... 39528.4 Troubleshoot
TipTo name a palette immediately after recording it, pressing the Set keywill open a Quickname window. Enter the palette name and select OK.8.2 Using
You can change the parameter values that are applied when a palette is referenced during playbackby editing the palette's contents in an editor w
TipYou can also use the Palette Masking Toolbar to quickly remove all valuesof a particular parameter type from a palette by deselecting the appro-pri
4. Press the Copy key.5. Press the button of the location in the directory you want to copy the paletteto.Or, using the command line:•Colour 2 Copy Co
By default, the following rules determine how the palette is recorded:1. Position palettes are always recorded Per Fixture.2. If all the fixtures to be
You can override the default settings using the Record Options Toolbar; for example to recorda single fixture's parameter values as per fixture:1.
Figure 8.6. Example of Palettes containing different parameter typesMasking Using the Record Options ToolbarTo specify masking when recording a palett
Figure 8.7. The Record Options ToolbarMasking Using the Command LineWhen recording a palette using the command line, you can choose which fixed kinds a
8.6.4 Reference PalettesWhen you record a cue using a palette, a reference to the palette is recorded instead of a numer-ical value for the parameters
To create a direct palette:1. Assign the fixtures as required.2. Record3. As Direct4. [Position 2], Enter : choose a location for the palette.To conver
33.3.3 Cleaning faders on HedgeHog 4 ... 43733.4 Replacing the Trackball ...
Section 9: Directory WindowsDirectory windows are the windows that allow users to access recorded data such as palettes,cuelists, scenes, pages, effec
Figure 9.2. Directory Kind Mask Legend9.2 Color CodingEach button within a directory window can be color coded to help distinguish it from the otherbu
9.3 Button SizesBy default each directory window displays its buttons using a medium size. To change the dis-played button sizes in any directory wind
Figure 9.6. Show Fewer Buttons Option9.5 Show Auto Color SwatchThe "show auto color swatch" option is avaiable only in palette directory win
9.6 Spreadsheet ViewBy default directory windows are displayed as a grid of touch-sized buttons, however you canalso view the contents of any director
Section 10: Media PickerThe media picker is a tabbed, graphical window that allows users to view and select slottedfunction values for the current fixt
1. Merged Different (default on) : when this option is turned on the mediapicker window merges previews for content across the current fixture selectio
10.2 CITP Previews in the Media PickerBy default the media picker displays previews for fixtures using a default preview package forthat fixture type as
35.9 Playback Wing 4 ... 45035.9.1 Input and Output Connections ...
active DP8000 connected to the console. Follow these steps to patch a fixutre to a CITP discoveredfixture:1. Open the patch window2. Select the fixture(s
3. Deselect the enable button and hit apply10.3 Catalyst Previews in the Media PickerIn addition to CITP and fixture library defined preview packages, t
media servers in the rig as long as the Catalyst media server's IP remains thesame.7. With the fixtures still selected press the "refresh med
10.4 Adding Previews to Pre-v2.0.0 Show FilesHog 4 OS and Hog 3 OS show files built with fixture library v4.7 and older will not display librarybased pr
Figure 10.2. Media Picker Window10.6 Managing Preview PackagesTo view which preview package a fixture is using open the fixture window and locate the &q
Figure 10.3. Fixture WindowTipCustom preview packages and CITP cached preview packages can beassociated with more than one fixture of the same type. F
Section 11: Cues and Cuelists11.1 Recording a CueTo record a look created in the Programmer or editor as a cue within a cuelist, you need to specifya
11.1.3 Insert, Merge and ReplaceWhen recording, copying or moving a cue, if the destination location already has a cue recordedin it, you will be prom
11.2 Record Options11.2.1 Recording Selected Fixtures OnlyNormally, recording a cue records the total contents of the Programmer or editor, but you ca
List of Figures2.1 The Command Line ... 222.2 The Status Bar ...
TipIf you prefer not to be asked to confirm the delete action, select Don'tAsk Me Again in the confirmation window. You can reenable the confirm-
If the destination cue(s) already exist, you will be asked to choose an option: Insert, Merge andReplace (p.184).11.4.2 Moving CuesTo move a cue to a
»ImportantUsing Renumber will affect the number column and numeric entries inthe Name column. Also, renumber will not rewrite macros or links thatrefe
Within the editor, you can assign fixture parameters and timing in the same way as in the Pro-grammer. See Selecting Fixtures and Modifying Parameters
If you assign all three fixtures to 100% and record with merge into Cue 3 (see Insert, Merge andReplace (p.184) for recording with merging), you would
You now insert a Cue 2.5 with Fixture 1 at 100%. Because cues 3 and 4 do not change the intensityof Fixture 1, it will remain at 100% for the rest of
321Fixture:1005030Cue 16080100Cue 250Cue 340Cue 4If you now delete Cue 2, Fixture 1 will track from Cue 1 through Cues 3 and 4 at 30%, ratherthan goin
to turn Cue 4 into a blocking cue, you copy it to itself ‘with state’:1.Cue 4 Copy State Cue 4 Enter : the State button is on the Record OptionsToolba
•Cue 1 Thru 10 Colour Unblock, Enter : unblock only colour parameters incues 1 through 10 of the cuelist on the currently chosen master.•List 1 Cue 3
• Enable the Mark Fade New Cues or Mark Time New Cues option in theCuelist Options window. All new cues will be created with the mark type.Note that w
Hog 4 Lighting Control System: User ManualHigh End Systemsby Chris Muenchow and Michael GrahamCopyright© High End Systems, Inc. 2014, All Rights Reser
5.9 Changed Fixture Type ... 1175.10 The Auto Palettes window ...
A Fade mark uses the fade and delay times assigned in the marked cue to mark fixtures. Fademarking occurs on a fixture by fixture basis, so several fixtur
11.8.4 Cuelist Feedback for Mark CuesThe following figures show the different states of a marking cue.Figure 11.2. Cue 3 with a Fade MarkFigure 11.3. C
Cuelists are held in the Cuelist Directory (Figure 11.5, “The Cuelist Directory window”), andit is possible to copy or move cues between cuelists; see
Figure 11.6. The Cuelist window2. Check that the Guard button is selected, so that you don't accidentally activatea cuelist when pressing its but
TipTo detach a cuelist from its master rather than deleting it completelyfrom the show file, hold Delete while pressing the master's Choose butto
TipIf you know that you are about to copy or move a cuelist to an existingdestination, you can pre-select Insert, Merge or Replace from the RecordOpti
Section 12: Scenes12.1 Recording ScenesYou can record scenes either directly to a physical master for immediate playback, or to theScene Directory.12.
12.2 Deleting ScenesTo delete a scene:1.Scene 1 Delete2. Click OK to confirm the delete.TipIf you prefer not to be asked to confirm the delete action,
12.4 Editing Scene ContentsYou can edit the contents of a scene in an editor window. For example, to open Scene 1 forediting:1. Open + Scene : opens t
13.9 Selecting a Path in an Editor ... 21713.10 The Trigger Toolbar ...
If you are copying a scene, all three options are available. If you are moving a scene, only theInsert option is available.TipIf you know that you are
Section 13: Timing13.1 Timing BasicsWith Hog 4OS you can assign individual crossfade timings for each parameter of each fixture,giving you complete con
• Timecode: A specific timecode value when a cue is triggered; see TriggeringCues from MIDI Timecode (p.323).• Clock: A real-world time and date value
•Time 140 Enter : select a fade time of 1 minute 40 seconds.To change the time of an already recorded cue:1.Cuelist 1 : select the cuelist unless the
2. Select the cue's Delay cell and press Set.3.5, Enter : enter the delay time. As with fade times you can assign separatedelay times for the inc
DescriptionPathUses the default path from the fixture's library definition. Thisis generally Linear for continuous parameters and Start forslotte
Use the H, M and S buttons that appear when editing a fade or delay time cell to enter the H, Mand S text into the cell. Alternatively, you can use an
in the cue, scene and palette editors. Note that you can only assign timings for a parameter thathas a value in the editor.To display parameter fade t
Figure 13.5. Selecting Parameter Types from the Wheels ToolbarTo assign a path to all the parameters of a fixture:1. Select the fixtures that you want t
1.Fixture 1 : select the fixtures you want to assign a time to, making sure thatthey have been given parameter values.2.Time 4, Enter : assigns the fad
Figure 13.8. The Cue Editor window with Fade selected•2s : 2 seconds in and out times.•2s/5s : 2 seconds in, 5 seconds out.•1m : 1 minute in and out t
Figure 13.9. Selecting a Path in an EditorThe different types of path are explained in Paths (p.210).13.3.4 Fanned TimingsYou can fan timings across m
13.4 Cue Wait TimingIn addition to manually pressingGo to execute you can also automate the triggering of a cue byassigning a wati value for the cue.
• Manual: A manual cue can only be triggered by pressing the Go key. Thismeans the cuelist will stop until the Go key is pressed, irrespective of any
4. Press the Go key to run the first cue, and again to run subsequent cues afterthe required time interval. A time value equivalent to the duration bet
5. Adjust the Start Time and Start Date to assign a single shot trigger.6. If you want the trigger to recur at regular intervals, check the Recurrence
To enable or disable the clock functions on a cuelist, toggle the Enable Clock button in thecuelist window:TipYou can also enable or disable the clock
13.5 Loops and LinksNormally cues in a cuelist will be replayed in numerical order, but you can use links to changethis. Links can be used to jump to
Figure 13.11. A Cuelist with a LoopExiting LoopsYou can determine when the cuelist stops looping and continues with cues after the loop. Theoptions ar
13.5.3 Tracking Through LoopsBy default, Hog 4OS's feature ensures that, when you use links to change the order of cue play-back, the cues appear
Section 1: Getting Started1.1 About this ManualThis manual describes the Hog 4OS as it pertains to the Hog 4 range of consoles (Hog 4, FullBoar 4, Roa
Section 14: EffectsEffects can be used to create a repeating change or ‘movement’ in the value of fixture parameters.Effects are recorded as part of cu
StepTangentSineInverse RampRampSawtoothSpiralMark OffMark OnRandom 3Centre-weightedRandom 2High-weightedRandom 1Low-weightedFigure 14.1. Effect Tables
Effect SizeThe range over which the parameter value varies. This is described in terms appropriate for theparameter, for example degrees for position
The following diagram shows the begin, end, and start points of a simple efffect:Effect LengthThe length is the proportion of the effect's period
Equally, an intensity ripple between 0-100% will need a base value of 50%in order to use the full length of the effect.2. Open + Effect : the Effects
TipAll effect attributes can be fanned using the Fan key and parameterwheels; remember to select the required parameter types in the EffectsEngine Fun
TipWhen assigning effect parameters such as Offset, remember that values0 and 360 Degrees are the same. Fanning a range of fixtures from 0through to 3
Figure 14.3. Controlling Effect Transitions with TimingYou can assign effect fade times using the command line:1.Fixture 1 : select the fixtures you wa
14.2 Effect Palettes14.2.1 Predefined Effect PalettesYou can quickly apply effects to the current selection using predefined effects palettes in theEff
You will also find important or useful information highlighted:!CautionInformation regarding potetial hazards to the equipment or your person-nel.»Impo
1.1 Thru 5 @ 50 Enter : select the required fixtures and assign an intensityvalue2.Effect 13 Enter : assigns Effect Palette 13. Studio Colors 1 to 5 fa
Naming an Effect PaletteYou can give an effect palette a name that will be displayed in the Effect Directory:1. Open + Effect : opens the Effect Direc
•Effect 1 Open14.2.6 Deleting Effect PalettesTo delete an effect palette using the commandline:1.Effect 1 Delete : deletes Effect Palette 1.2. Click O
Section 15: Kinds and Wheelsets15.1 KindsKinds are collections of fixture functions organized into wheelsets. The wheelsets determinehow the fixture fun
Figure 15.1. Fixed Kinds in the Kinds Directorymatically change the last function key on the front panel to a next button. You can create as manyuser
Figure 15.2. User Kinds as displayed in the the Kinds Directory and on the FrontPanelFigure 15.3. Auto Kinds Button in the Kinds DirectoryCopying and
2. Click on an existing User Kind in the Kinds Directory, press Move and thenclick on any empty cell in the Kinds Directory window.15.2 WheelsetsWheel
Figure 15.4. Wheeslets displayed in a kind editorWheels are holding places for fixture functions and cordinate with the encoders on the frontpanel. You
Section 16: Advanced Programming16.1 Selecting from What is OnstageYou can select fixtures from what is on stage using the Live key. Fixtures are consi
Section 2: Hog 4OS Fundamentals2.1 The Command LineThe majority of user input into the Hog 4 Operating System is handled through the commandline. Keys
16.2 Bringing Parameter Values Into the ProgrammerSometimes you will end up with a look onstage or in a cue, scene or palette that you want to reusein
Or, you can use a mask to bring particular parameter type values from specific palettes that areon stage. For example, to bring the intensity values of
• Live Touch : brings all the parameters of Studio Color 575s 1 to 3 into theProgrammer, not just the intensity values (as suck would):You can select
16.2.3 Using Copy to Bring Values into an EditorYou can bring parameter values from a palette, scene or cue into an editor such as the Programmerusing
Highlight will remain active until you press the Highlight key again, and you can use the Nextand Back keys to highlight in turn each fixture in the cu
by creating a lowlight palette. For example, you could create a lowlight palette that sets the in-tensity of all fixtures to 30%, to give the highlight
window will open, showing which cuelists, cues, palettes and scenes are contributing to the lookon stage so that you can choose which to updateFor cue
16.5.1 Fade ChangesIf you select the Fade Changes button in an editor window, any changes you make will appearon stage over the current time settings
Parking holds a fixture's parameters on stage, but still allows you to edit the data in the Program-mer or other editors.To park fixture parameter
The Parked Output WindowYou can view and modify the parked settings of fixtures in the Parked Output window; seeFigure 16.4, “The Parked Output window”
Figure 2.1. The Command LineCommentsDestina-tionOptionsCommandMaskSourceRecords a position paletteto location 1 in the posi-tion palette directory. No
Section 17: Playback17.1 Physical Master PlaybackHog consoles have ten physical playback masters that cuelists, scenes, and inhibitive submasters(grou
• Delete + Choose : detaches the cuelist from the chosen master.Note that this will not delete the cuelist itself or remove it from the cuelist direct
master. The console allows for multiple selected masters but only one mastercan be chosen at any time.• Go: if the cuelist is inactive pressing Go wil
Figure 17.2. The Main Playback ControlsThe main playback control keys are:• Assert: reasserts control of fixture parameters by the chosen master if oth
17.1.3 Releasing MastersYou can remove a cuelist's look from the stage, so that it relinquishes control of all fixtureparameters and effectively t
4.Set 5, Enter : assign the desired release time.You can also set a default release time for all newly created cuelists in the Cuelist pane of theUser
You can also assign the default Auto Release options for new cuelists in the Action at End ofList menu in the Cuelist pane of the User Preferences win
Priority (p.274). You can set Release on Other Go in the Playback Options window of eachcuelist:1. Open + Choose → Options → Cuelist2. Select Release
1. Open + Choose : open the Cuelist window of the chosen master.2. Options → Cuelist : open the Cuelist pane of the Cuelist Options window.Alternative
The Status Bar gives you basic information about the status of the console as well as connectednetwork items.Below is a list of the different kinds of
TipYou can revert all of the settings in the Cuelist pane of the Playback De-faults window by pressing the Reset to Defaults button in the bottom left
Cue OnlyCue Only enables a cuelist to playback cue data one cue at a time (otherwise known as a non-tracking cuelist). For example: any cue data in cu
Configuration OptionsDescriptionFader As-signment--fader has no effect onmaster's outputNonefader controls fixture in-tensities being output byth
Configuration OptionsDescriptionFader As-signment• Upper Bound: Determines theamount of scaling applied to themaster when the fader is at topof travel
TipYou can press List + Release to release all running cuelists playing backas virtual masters.17.2.1 Running Virtual Masters from the Cuelist Directo
1. Open + List : open the Cuelist Directory window.2. Check that the Guard button is depressed.3. Open + [List 1] : open the required cuelist.4. Press
• For position, colour and beam parameters: Hog 4OS deals with position,colour and beam parameters on a Latest Takes Precedence (LTP) basis. If sev-er
Alternatively, you can turn on Use HTP for all new cuelists in the Cuelist pane of the UserPreferences window:• Setup → Preferences → Cuelist»Importan
3.Set 5, Enter : change the assert time to 5 seconds.Alternatively, you can assign the Assert Time for all new cuelists in the Cuelist pane of the Use
3.Set 50, Enter : change the priority to 50.Alternatively, you can assign the Playback Priority for all new cuelists in the Cuelist pane ofthe User Pr
to prioritise information that is most pertinent to a specific show or user. Inform-ation displayed can also be sorted or filtered. When a user logs out
For example, to allow the cuelist on Master 10 override effects running on other masters:1. Open + Choose : open the Cuelist window for Master 10.2. O
• Flash key (Red): When solidly lit, this indicates that this playback is controllingintensity. When flashing it indicates that its control of intensit
DescriptionSymbolThe cuelist is working under the HTP rule.The cuelist is set to Persist on Override. SeeChanging a Cuelist's Priority (p.274).Th
Figure 17.6. The Cuelist Window with a Cue RunningThe current cue is displayed with an arrow in the wait column of the cuelist, when triggered thearro
• Select Output from the View Toolbar at the top of the left hand touchscreen.Figure 17.7. The Output WindowThe Output window by default displays raw
17.4.4 The Levels View WindowThe Levels View window displays the output value of all intensities controlled by Hog 4OS fromall cuelists, virtual cueli
The Levels View window by default displays raw intensity values; you can configure it via buttonsat the top of the window to display output information
(cuelist, scene, chase) is to open the options window for that master and modifythe playback and effect rate fields. Any modifications made to the playb
open the options window for that master and directly modify the effect sizefield. Any modifications made to effect size field in the options window arest
Manual crossfade mode will be indicated on the Playback Bar above the selec-ted master by .TipYou can still run cues to time when manual fader mode is
Closing WindowsWindows can be closed using the window's Close button (marked with a cross, at the right handend of its title bar), by pressing Op
To use a cuelist as a chase:1. Open + Choose → Options → Cuelist2. Select Is a Chase:The Playback Bar displays Chase and the playback rate (which defa
You can also configure the following loop types in the Cuelist pane of the Playback Optionswindow:• Continuous: the chase steps indefinitely until pause
• Stop On Last: the chase stops at the last cue in the cuelist until released ortriggered again with a Go.• Release On Last: the cuelist chase is rele
17.5.7 Triggering Automatic Tasks When a Cue RunsYou can use Trigger Macros to perform a variety of tasks when a cue runs. Macros are simpletext instr
17.6 Grand MasterThe Grand Master inhibits the intensities of all fixtures on the console, including those withinthe Programmer. Parked intensities are
17.7 Inhibitive MastersInhibitive masters allow you to limit the intensity of a group of fixtures. If the inhibitive masteris at full, then the fixtures
Figure 17.9. The display of Inhibitive Masters on the Playback Bar17.8 Configuring Playback ControlsFor each cuelist and scene you can configure how th
TipHolding down the PIG key while pressing any one of amaster's playback keys will release that playback regard-less of the function assigned to
Figure 17.11. The Main Controls pane of the Cuelist Options window17.8.1 Configuring Master ControlsWhen you configure master controls, these settings
The Master Go and Master Halt keysOptions and NotesFunctionDisables the controlNoneAsserts the master. Deselect Use default cuelist time to enter your
製品変更に対する警告High End Systems 製品はアメリカ合衆国及び、国際安全基準の必要条件を満たすよう設計及び製造されています。この為、製品に対する変更は安全に対して影響を及ぼす場合及び、関連安全基準に満たない状態にする場合があります。Important Safety Informati
ShortcutFunctionButtonPage Up, Page Down, Page Left and Page Right scrollthe currently selected window. The cursor isn'tmoved.Open + [slash]Copy
The Master Go and Master Halt keysAdjusts the effect size of the master by applying a scaling value tothe base effect size of the master.• Temporary:
Options and NotesFunctionDisables the controlNoneThe fader controls fixture intensities being output by the master.I Fader• Go Off Zero: The cuelist i
The Flash keyOptions and NotesFunctionDisables the controlNoneThe Flash key brings either the intensity, playback state, or currentscaler value (deter
Section 18: Pages18.1 How Pages Are UsedPages allow you to predefine layouts of cuelists, scenes and inhibitive masters, so that they canbe loaded quic
18.3 Changing PageChanging the page loads a different set of cuelists, scenes and/or inhibitive masters onto thephysical playback masters. You can do
TipYou can think of changing pages using the Leave In Background optionas being similar to having one very long page, and moving the mastersto ‘look’
18.3.2 Matching Levels When Changing PageWhen you change page using Leave In Background, it is possible for the actual position of thephysical master
1. Page + Open : open the Page Directory.2. Go to the desired page, and assign the page activity: you can playback cuelistsand scenes, and set fader l
18.4.1 Copying Lists, Scenes and Inhibitive Masters to a PageCopying a cuelist to a page creates a new cuelist which is independent of the one it is a
Note that clearing the current page will remove items from the masters; the items themselveswill not be deleted from the show.»ImportantWhen you clear
Scrolling Window ContentsWhen a window's contents is too great to fit inside the window, scroll bars appear along the rightand bottom edges of the
Note that you cannot delete the current page. Deleting a page does not delete cuelists or scenesfrom the show.TipIf you prefer not to be asked to conf
If the template page is the current page, the entire Playback Bar, including empty masters, arealso shown in blue; see Figure 18.4, “The Playback Bar
Section 19: Command KeysCommand Keys are user-created single button executers that trigger existing show objects includ-ing palettes, groups, views, l
To copy a command key: Press and hold copy; then press a command key on the front panelor in the commands directory. after you release the copy key pr
19.4 Command Key FeedbackWhen a command key is executed the function key associated with that command key willprovide the following feedback to indica
Section 20: MIDI20.1 MIDI Show ControlMIDI Show Control (MSC) is supported on every console in the Hog family including Hog 4PC.Midi Show control allo
Figure 20.1. The MIDI pane of the Console Settings windowTipYou can selectively disable MSC input for individual cuelists or scenes byenabling the &qu
TipYou can selectively disable MSC output for individual cuelists or scenesby enabling the "Supress MSC out" option in the options window.20
1. Arrange the console's windows as you want them stored in the desktop view.2. Hold down the Record key and press one of the numbered buttons on
20.2.1 Bringing MIDI Notes into the ConsoleTo bring MIDI Notes into the console:1. Connect a MIDI device to the MIDI In port on the back of the consol
1. Connect a MIDI device to a MIDI input on either the console or a USB MIDIinput device connected to the console.2. Setup → Network : open the Networ
20.2.4 Assigning MIDI Notes to Encoders and WheelsTo assign MIDI Note information to the console's encoders and wheels (not supported on Hog4PC):
20.2.5 Assigning MIDI Notes to Monitor Soft KeysTo assign MIDI Note information to monitor soft keys:1. Connect a MIDI device to a MIDI input on eithe
20.2.6 Assigning MIDI Notes to Comment MacrosTo assign MIDI Note information to comment macros:1. Setup → Network : open the Network window.2. Select
6.Click on the Configure button to open the MIDI Notes window.7. Assign a comment macro in the macro field to a specific MIDI Note value.321High End Sys
20.2.7 Using Midi to Control FadersYou can control the front panel faders of your console including the Grand Master fader bysending Midi controller e
as the midi input device. If you are using an external Generic Midi Class USBdevice the make sure you select that device from the input drop down menu
4. Ensure that the Enable Timecode button is selected.TipThere is an Enable Timecode button in the Cuelist window, so you caneasily enable and disable
3. Press Set.4. Edit the timecode value of the first cell then press Enter. All the selectedtimecode values will be adjusted by the same amount of time
4. Press the Set key to toggle between Yes and No.Figure 2.5. The Views Directory in Spreadsheet ViewDeleting a Desktop ViewTo delete a desktop view u
Section 21: Open Sound Control21.1 Introduction to OSCOpen Sound Control (OSC) is a modern network based communication protocol that can be usedto sen
Figure 21.1. The OSC pane of the Console Settings window21.3 Configuring OSC OutputTo send OSC messages from the Console:1. Connect your OSC controlle
Figure 21.2. The OSC pane of the Console Settings window21.4 OSC Mappings21.4.1 OSC Playback MappingsHog 4OS uses the following OSC paths and commands
DataOSC Command PathHog 4OS0, cuelist #/ hog / playback / goGo a Cuelist0, cuelist #.cue #/ hog / playback / goGo a specific cue ina list (goto)0, cue
DataOSC Command PathHog 4OS0 = button up, 1 = button down/ hog / hardware / choose /master #Choose Keys0 = button up, 1 = button down/ hog / hardware
DataOSC Command PathHog 4OS0 = button up, 1 = button down/ hog / hardware / at@ key0 = button up, 1 = button down/ hog / hardware / minus- key0 = butt
Section 22: Linear Timecode (LTC)Linear Timecode (LTC) is a form of SMPTE timecode encoded into an audio signal. The Hog4OS can listen to LTC by input
22.2 LTC Input into a DMX Processor 8000To bring LTC into the system using a DMX Processor 8000:1. Connect an external USB LTC widget to one of the US
22.3 Viewing Incoming LTCYou can view the LTC being processed by any DP8000 in the sytem by openning the TimecodeToolbar associated with that DP8000:1
ideas of intensity, colour, and so on into the specific instructions that the fixtures need, definedby their DMX protocol.2.3.1 Referring to FixturesThe
Figure 22.1. The Timecode Toolbar22.4 Triggering Cues from LTCCuelist can be assigned to listen to a single LTC source. To select an LTC timecode sour
22.5 Editing Timecode Values for a CueTo change the timecode value used to trigger a cue:1. Open → Choose : open the Cuelist window.2. Select the Wait
A drop down menu will appear with a set of fields allowing you to changethe jump points.High End Systems338Section 22: Linear Timecode (LTC)
Section 23: Macros23.1 Intro to MacrosThere are two types of macros you can use to automate tasks on the console. Comment Macrosare placed in the macr
Controlling MastersNotesExampleSyntaxComment MacroUse ‘*’ for the currentchosen master. If you omitthe cue number, the nextcue will Go.GM1/3GM[master]
Controlling Pages and ViewsNotesExampleSyntaxComment MacroCP3CP[page]Change PageGoes to the next page in the PageDirectory, skipping the templatepage
23.2.1 Entering Comment Macro CommandsTo enter a comment macro command into a macro cell:1. Select the macro cell, and press Set.2. Select a command f
23.3 Keystroke MacrosKeystroke Macros are a series of keystrokes, screen events, and encoder movements that are re-corded into an object similar to a
23.3.2 Naming Keystroke MacrosYou can give a Macro a name that will be displayed in the Macro Directory window:1. Open + Macro : open the Macro Direct
It is also possible to speed up a macro so that it runs faster than the console can keep up with.This problem tends to manifest itself as key presses
2.4 TrackingAll Hog 4 family consoles are tracking by default which means the Hog 4OS records only changedcue data into cues and scenes allowing uncha
Running a Keystroke Macro from the Macro Window1. Open + Macro: open the Macro Directory Window.2. Check that the Guard button is depressed.3. Open +
TipKeystroke Macros can also be triggered within cuelists or scenes by usinga Comment Macro. See Comment Macros (p.339) for more information.23.3.4 Ed
Figure 23.2. Command Data SelectionDeleting Keystroke Macro StepsTo delete a macro step:1. Press and hold Delete whilst selecting the macro step to be
TipFor advanced Macro control, you may wish to delete either of the firsttwo default steps of a macro. The first step is a recall view and the seconds
TipIf you know that you are about to record, copy or move a macro to anexisting destination, you can pre-select Insert, Merge or Replace fromthe Recor
Section 24: Direct Control of DMX ChannelsBy default the DMX channel values output by the DP8000 are controlled by patched fixture dataas programmed in
1. Open the DMX Output window (press the SETUP key on the front panel andselect the DMX button on the main toolbar)2. Use the two drop down menus at t
TipThe dmx test feature can be used to perform a traditional "dimmer check"by toggling on the Test button in the dmx output window, selectin
Section 25: ReportingThe reporting tool of the Hog 4 OS enables users to quickly search for specific programming inthe current show file by creating cus
it is at 100%, then the level seen on stage will be 100%. If the submaster is reduced to 40%, thenthe on-stage level will be 50%, because the level in
Follow these instruction to delete a query:1. Select a saved query from the "queries" drop down menu at the top left of thereport window.2.
Section 26: The Fixture BuilderThe fixture builder gives users the ability to create their own basic fixture libraries. The fixturebuilder should only be
The options are:• Create New: creates a new fixture from scratch. See Creating a New FixtureLibrary From Scratch (p.359).• Copy From: creates a new fixt
Creating a New Fixture Library From ScratchWhen you press the Create New button, the Create New Custom Type window will open; seeFigure 26.1, “The Cre
Figure 26.2. The Create New Custom Type windowWithin this window you can define the Model Name, Author, and enter any Notes. The currentlyloaded fixture
Figure 26.3. The Fixture Builder windowUse the fixture’s DMX Protocol to edit the cells as needed to build the custom library. Thevarious cells and the
FunctionThis cell represents the function or parameter used to access this channel. A function is definedas the parameter name displayed when programmi
When defining the Real World values for a function/feature, you can simply enter the numericvalue (0>100) and the predefined unit type will automatic
3. Add, patch, and program custom libraries in the same manner as existing lib-raries.Once a fixture is created, it behaves the same as built-in fixture
Fictitious 575 ProtocolDescriptionValuePurposeCh.0 is out 255 is full0 to 255Intensity1540 degree pan0 to 255Pan Coarse20 to 255Pan Fine3270 degree ti
the lower right, blue at the lower left, and the intermediate colours in between.The angle between 0 and 360 degrees specifies the hue of the colour: r
2. Enter your name for Author.3. Enter any notes.4. Adjust the channel count to match Protocol : 10 channels.5. Click OK to close this window and star
367High End SystemsSection 26: The Fixture Builder
26.2.3 Step 3: Configure Channel FeaturesIntensity1. Select the Function cell for channel 1 and press Set. A dialog will appear witha list of function
Pan and Tilt (16 bit)Define 16 bit channels for Pan and Tilt:1. Select the channel cell for Channel 2 and press Set. Enter 2/3 to indicate thatchannels
5. Select the Real World value cell for channel 2/3 and press Set. Enter the RealWorld value to be displayed in degrees (-270>270°) and press Enter
4. Select the DMX value cell for channel 6 and press Set. Enter the DMX valuesrange for the Cyan channel (255>0) and press Enter. Note that the DMX
Define each DMX entry for Slots:High End Systems372Section 26: The Fixture Builder
1. Select the function cell for a blank DMX Entry of channel 9 and press Set. Adialog will appear with a list of function categories.2. Select Beam on
4. Select the DMX value cell for this DMX Entry and press Set. Enter the DMXvalues range for the first gobo value (0) and press Enter.5. Select the Rea
1. Select the function cell for a blank DMX Entry of channel 9 and press Set. Adialog will appear with a list of function categories.2. Select Beam on
2.6.2 The Colour Matching SystemThe Hog 4OS's colour matching system is based on a fixture library that contains colour calibrationdata for the fix
Strobe/Control ChannelThe number of DMX entries needs to be increased for this channel:1. Select the Channel cell for channel 10.2. Press the New DMX
1. Select the function cell for a blank DMX Entry of channel 10 and press Set.A dialog will appear with a list of function categories.2. Select Intens
Lamp Control commands from Strobe channel:1. Select the function cell for a blank DMX Entry of channel 10 and press Set.A dialog will appear with a li
To build the fixture:1. Press the Build Type button to build the fixture library.2. If any errors are found a dialog will explain the error. Make any co
26.2.5 Step 5: Add the Fixture in the Fixture Schedule1. Open the Fixture Schedule window and scroll to the User Created manufacturer.2. Select your n
26.2.7 Step 7: Programming Your Custom FixtureWhen programming with the fixture from the tutorial, bear in mind the following:• Pan and Tilt are 16-bit
Section 27: Key & Button CombinationsMany of the console's functions can be accessed quickly through a mixture of front panel keycombinations
PlaybackResultKey PressesEquivalent to pressing Go on all masters.Pig + Main GoEquivalent to pressing Halt on all masters.Pig + Main HaltEquivalent to
SpreedsheetsResultKey PressesCopies the contents of the currently selectedcells.Pig + CopyPastes into the currently selected cells.Pig + RecordRemoves
lights have been programmed to light it. The palette can be updated once to accommodate thechange, rather than in every cue. For more information, see
Section 28: Visualiser ConnectivityAll Hog 4OS consoles are capable of connecting directly to visualisers via the HogNet network.Currently ESP Vision,
After you select I accept the terms in the License Agreement, press Next tocontinue.4. The installer now shows you which features of the Hog Connect a
6. Installation: during the installation a progress bar will be shown:7. Completing the installation: when the installation is complete, press Finish
28.2 Connecting the Console to the VisualizerThe Hog 4 visualiser connectivity supports multiple DMX Processors dependent upon the numberof universes
A Hog logo will also be placed in the Windows task bar when this application is running:If you close the dialog box, the Wholehog DP will continue to
28.2.4 Using the VisualizerOnce the above configuration is complete, the connectivity between the Hog system and thevisualiser should begin working. Yo
The Session and Info fields will contain additional network information.The Wholehog DP application can be configured similarly to an actual DMX Process
3. The device window will now display the Hog DMX Processor 8000.Double click on this device or select it and press Properties. The Propertieswindow w
6. Once the universes are bound, you can connect to the Wholehog DP. Repeatthe above steps for each DMX Processor used in your Hog show file.28.3.3 Add
Note: Freight Damage Claims are invalid for products shipped in non-factory boxes and packing materials.Freight: All shipping will be paid by the purc
Figure 2.7, “A Typical Directory” shows a typical directory. The main part of the window isfilled with large buttons, used to access the group, palette
Autofocus FeatureWYSIWYG can send information back to your Hog console to allow lights to be automaticallypositioned to a particular location on stage
You need to update the Connectivity Application. Check www.flyingpig.com for the latestversion.8. No visible fixture output in the visualiser.Check that
Section 29: Updating Console Software29.1 Software UpdateHog console software can be updated using an fpspkg installer package downloadable from theFl
1. First ensure that your data stored on the hard drive is backed up onto CD orUSB flash drive. See Backing Up Your Show (p.92).2. Download the proper
5. Skip step 3 of the Linux Live USB Creator and look at step 4. Select "Formatthe key in Fat32"6. Click on the lightning bolt in step 5 of
13. Now click on the browse button in Unetbootin (the browse button is the buttonwith three dots on it) and select the correct Full Restore .ISO file t
the DP8000 Bootloader message on the display. After about one minute the firmware will bereloaded.CPU Board Firmware Reload and Restore to Defaults: to
5. Contact a High End Systems Sales representative and provide them with theupgrade code shown on the screen as well as which console platform (model)
6. Once your HedgeHog upgrade order is complete, High End Systems will sendyou a validation code. Enter the validation code into the upgrade wizard an
Figure 2.8. A Typical Directory in Spreadsheet ViewTipYou can override the effect of the Guard button by holding down the Pigkey while pressing a dire
7. Press the Finish. The console will now reboot and operate as the new platform(model).High End Systems406Section 29: Updating Console Software
29.5 Upgrading USB DMX WidgetsSome older USB DMX Widgets (single universe) are compatible only with Hog 2. These USBDMX widgets will need to be upgrad
4. Select a Widget ID number from the drop down menu. To confirm the identityof the selected widget, press the Beacon button to flash the LEDs on thewid
6. Once complete, the widget will be fully upgraded. You can now select Up-grade Another to upgrade another widget, or press Finish to exit the applic
Section 30: Installing Hog 4PCHog 4PC is a software program that runs the Hog 4OS on Windows based computers. You candownload the current version for
4. The wizard displays an End User License Agreement. After you select I acceptthe terms in the License Agreement, you can click the Next button tocon
Systems website after you complete the Hog 4PC installation. Click on Nextto continue the installation.9. This prompts a Ready to Install screen with
»ImportantIt is important that you restart your computer at this point to ensureproper device driver configuration.A Hog 4PC group will be added to th
30.3 Hardware InstallationHardware installation for Hog 4PC should only be performed after the Hog 4PC software hasbeen installed on your computer.30.
Figure 2.9. The Default Naming pane of the User Preferences window• &d: the directory name• &D: the directory name (dynamic)• &n: the dire
See Figure 30.1, “Widget Outputs pane of the DMX Processor Settings win-dow”3. Select the Widget Outputs pane.4. The Hog 4PC application provides one
When the internal hub is active (with an external power supply connected), it operates as a selfpowered hub. It is therefore possible to connect high-
sequent keys) will remain held down. You can then click on another key, button, cell, or encoderto access further functions.Right Click MenuWhen right
Note that the control panel settings are system specific, so the number of screens will be retainedregardless of the show file that is launched.Figure 3
Section 31: Cheat Sheets31.1 Keyboard ShortcutsYou can use an external keyboard to operate many of the Hog 4 OS's functions. This is especiallyus
KeystrokeFunctionKeystrokeFunction} or ] or SpaceMain GOPause/Break or Ctrl+ QToggle Shortcuts{ or [Main PauseCTRLPigKSkip FwdESC or OOpenJSkip BackNu
31.2 Magic Key CombinationsSeveral of the functions of the Hog 4 OS can be accesed through use of the front panel keycombinations and onscreen button
Programming/PatchingFades Changes when blinding and unblindingPig + BlindSends fixture selection through possible flip positionsin reverse orderPig +
Removes values from the currently highlighted cellsin the Programmer or editorPig + BackspaceCopies the contents of the currently selected cellsPig +
Figure 2.10. Directory Item ColourTo customise a directory item in button view:1. Using the mouse, right click on the directory button to open the rig
31.3 Front Panel DiagramsFigure 31.2. Programmer section of the Hog 4 front panelHigh End Systems426Section 31: Cheat Sheets
Figure 31.3. Playback section of the Hog 4 front panel427High End SystemsSection 31: Cheat Sheets
Section 32: TroubleshootingIf you are having problems with the console, try the troubleshooting procedures covered in thischapter. If you cannot recti
Figure 32.1. The Launched Processes window3. Check the network settings. The DMX Processor and console both need to beon the same subnet.4. Check the
32.6 How to Report Problems to SupportWhen reporting problems with the console (known as “bugs”) it is important that the informationyou provide is as
32.6.2 Reporting Problems with Hog 4PCIn the event of a failure with Hog 4PC, it is important to provide as much information as possible.Different com
32.6.4 About Software Version NumberingThe software version number is made up of four parts: the major version number, the minorversion number, the cu
Section 33: ServiceAll Hog 4 family consoles must be serviced by a qualified service technician. The informationin this section is intended to assist q
Figure 2.11. The Preset Colour Options• To resize a spreadhseet column: Place the cursor over the right-hand edge ofthe column header. The cursor will
33.2.1 Replacing faders on Hog 4, Full Boar 4, and Playback Wing 41. Pull off the fader handles for the fader that you wish to replace.2. Undo the fou
33.3.1 Cleaning faders on Hog 4, Full Boar 4, and Playback Wing 41. Remove the dirty fader. See Replacing Faders (p.435).2. Wipe the tracks with a dry
33.4 Replacing the Trackball!CautionAlways shut down and disconnect the mains power before removing thefront panel.To replace the Trackball on a Hog 4
Section 34: Safety Information34.1 Safety Warnings34.1.1 For Continued Protection Against Fire• Only connect this equipment to a branch circuit having
34.2 Informations Importantes Sur La Sécurité34.2.1 Pour Une Protection Permanente Contre Les Incendies• Cet appareil comporte une protection de 20 A
2. Da die Farben der Leitungen im Hauptanschluss möglicherweise nicht mitden farbigen Markierungen die die Anschlussklemmen identifizieren überein-stim
4. Derive el servicio de reparación de este equipo al personal calificado. El interiorno contiene repuestos que puedan ser reparados por el usuario.5.
34.7 安全に関する情報34.7.1 警告: 火災からの継続的な保護の為に• この装置には分岐回線への接続の為の最大 20 A の過負荷防止機構を持っています。34.7.2 警告: 感電に対する継続的な保護の為に1. プラグの付いていない状態でこの装置を受け取った場合は、以下のコード表にしたがって
Section 35: Technical Specifications35.1 Hog 4 Console35.1.1 Input and Output ConnectionsFrom right to left when viewing the console from the back:V-L
• To select all the cells in a spreadsheet column: Double-click on the columnheader at the top of the spreadsheet.• To select a single spreadsheet cel
IEC 320 connector (5A/250V rated cable supplied)100-250V, 50/60Hz, 5A maximumMains in:Musical Instrument Digital Interface input, output, and thruport
35.3.2 Power, Weight and Dimensions500WPower:45 lbs (20.41 kg)Weight:35.49” (901.19mm) wide x 22.65” (575.36mm) deep x9.62” (244.34mm) highDimensions:
IEC 320 connector (5A/250V rated cable supplied)100-240V, 50/60Hz, 2.5 A maximumMains in:2 x Universal Serial Bus 2.0 ports (rear)USB:1 x Gigabit base
35.7 Nano Hog 4 Console35.7.1 Input and Output ConnectionsFrom right to left when viewing the console from the back:External DC Power Supply (5.5A/12V
35.9 Playback Wing 435.9.1 Input and Output ConnectionsBuilt-in Power Supply with IEC 320 connector100-240V, 50/60Hz, 1.5A maximumMains in:DVI-D conne
35.10.2 Power, Weight and Dimensions75WPower:27.2 lbs (12.33 kg)Weight:20.14” (511.56mm) wide by 24.02” (610.05mm) deep by9.62” (244.34mm) highDimensi
Glossary110 Base-T An older flavour of Ethernet that is slower (10 MBits per second) thanthe 100 Base-T used by Hog components. If connected to other e
command line A method of entering information into the Programmer, using the numer-ical keypad and the @ button.See Also programmer.conversion curve A
DMX address A number between 1 and 512 that identifies a controllable parameter ofa fixture. Each fixture or group of dimmers has a ‘start address’, the
2.8.2 AggregationIn windows such as the Programmer, it is often useful to keep fixtures of the same type together;this is known as ‘aggregation’. The s
Ggamut The range of colours that a fixture is capable of producing. Each fixturetype has its own gamut.gobo Image placed within the optical system of th
but if you are connecting to an existing network you may need to specifya different address, according to how your network is configured.See Also ether
MIDI Musical Instrument Digital Interface. Allows communication of musicalnotes, programmes and timing data between electronic instruments andother de
parameter A controllable property of the light produced by a fixture. For examplea fresnel has one attribute: intensity. Moving fixtures have pan and ti
programmer A window where cue and scene data is created or edited. The Programmertakes priority over all commands sent to a fixture elsewhere in the co
spreadsheet A way of displaying values in a grid. Hog 4OS editor windows use aspreadsheet to display parameter values.suck A console function that wil
UUDP A network protocol or language that computers use to talk to each otherover Ethernet. Hog 4OS uses this standard protocol, which means that itcan
Zzoom Allows the size of beam/ image to be adjusted whilst maintaining its focus.463High End SystemsGlossary
Symbols@ key, 131Aabstraction, 29action of go when looping, 267aggregationcollapsing sections, 42jumping between sections, 44section priority, 43sprea
Figure 2.13. A Spreadsheet with Aggregation Turned OnFigure 2.14. An Aggregated Spreadsheet With Collapsed RowsPriority of Aggregated SectionsYou can
locking the console, 57reporting problems, 431updating software, 399console failover, 71console tracking, 75control panelconsole date and time, 51disp
dbo key, 290default value of parameters, 124delay button, 45delay time, 207, 209fanned, 217deletingcuelists, 199cues, 185desktop views, 29effects, 238
length, 228moving, 238n-shot, 228naming, 237offset, 228palettes, 236predefined, 235rate, 228size, 228tables, 227timing, 233using in programming, 237emb
user number, 120flash buttonflash level, 269go on flash, 269latching, 269release on off, 269solo, 269flash key, 258flip, 133follow chosen, 279follow cue, 2
copying to pages, 304moving to pages, 304removing from pages, 304insert buttonwith cuelists, 200with cues, 184with groups, 154with palettes, 165with s
Mmacrocommand syntax, 339when changing pages, 302when cues run, 289when launching a show, 91maintain state, 225maintenance, 435manualcrossfade, 284man
multiple consoles, 69net number, 69port number, 68, 77show server, 70using art-net, 79network adapter, 64IP address, 65newshow, 89next button, 189next
path button, 45paths, 207, 210per fixture buttonwhen recording palettes, 159per fixture type buttonwhen recording palettes, 159persist on override, 275p
release time, 261releasing parameters, 125remainder dim button, 132remember fader values, 300renamingshows, 48renumberingcuelists, 187reorder button,
starting up, 89startup macros, 91state button, 192status bar, 22sub selections of fixtures, 129Suck button, 246suppress MSC out;, 315swapping axes, 121
To move an aggregate row up or down in priority, right click the section's black header bar andthen select Raise Priority or Lower Priority.Jumpi
unblocking, 193undo, 47unitsreal world, 30universecloning, 112unpatching, 115unpatching, 114by DMX address, 115update key, 46auto update, 251updatingfi
2.9 EditorsEditors are windows where you can view and assign the parameter values of fixtures. The mostimportant editor in the Hog 4OS is the programme
Declaration of ConformityAccording to ISO/IEC Guide 22 and EN45104High End SystemsManufacturer's name:High End SystemsDistributor's name:210
PurposeButtonPress this to make the contents of the editor editable, rather than justto view it. Instructions given to the command line, or using the
If you hold down the Update key, the Update Toolbar will appear. This allows you to selectwhich parameter types are recorded, whether changes should t
Pressing the Pig button, together with the Undo button, will redo the last undone action. Again,if you have gone back through several undos, you can r
• Right-click on the file and select Rename from the contextual menu. Type inthe new name and press Enter.TipYou can also copy and paste files by right
Figure 2.17. The CD Burning pane of the Show Manager windowTipYou can use drag and drop to move files to the CD Master list. Note thatfiles will alway
Section 3: Setting Up the System3.1 Setting Up the Console3.1.1 Starting Up the ConsoleTo power on and start up the console plug one end of a standard
your show file open the Preferences window and navigate to theAppearance tab. The formatpreference is stored in the show file and will change based on w
1. Setup → Preferences → Appearance2. Adjust the Backlight Off time located at the bottom of the pane, either bypressing the arrows to increment or de
VideoNotesPartNumberSizeModelManu-fac-turerVGAOnly /All PartNo.12"Ac-cuTouchET1229LELOMustuseVGA-to-DVIad-apterwithfor usewithFullBoar 4VGAOnly /
VideoNotesPartNumberSizeModelManu-fac-turerVGAOnly /MustuseVGA-to-DVIad-apterwithfor usewithFullBoar 4E17602618.5"iTouchET1919LELOVGA/DVIE1077662
You can adjust the timings for Repeat Delay, Repeat Period, and Double Press in the Key Timingspane of the User Preferences window.TipYou can use an e
3.1.10 Shutting Down and Restarting the ConsoleTo properly shut down or restart the desk, select Setup → Quit. The Quit button is on the righthand end
Figure 3.6. The Lock Window Requesting PinBy default the lock code for consoles is 1234. To change the lock PIN code for the console openthe network w
3.2 DMX Processor 8000 SetupTo begin setting up your DMX Processor 8000 plug in mains power at any voltage between 100and 240V AC. The DMX Processor 8
You may want to assign a fixed or ‘static’ IP address, perhaps if the Hog system is sharing anetwork with non-lighting devices such as personal compute
»ImportantMake sure that you keep a record of your lock code close to hand if yourDMX Processor is located away from the console. The DMX Processorcan
OffBlinkingOnLightNot Connected to ashowConnectingConnected to a showStatusNo DMX sending2Hz Keep AliveDMX Data outputDMX DataArt-Net not configuredAr
Figure 3.8. Widget Outputs pane of the DMX Processor Settings window1. Setup → Network : open the Network window.2. Select the DMX Processor 8000 in t
3.3 HogNet NetworkOn the back of every Hog 4OS console is a dedicated Base-T Ethernet jack that can be used forconnecting to a network of DMX Processo
• A link status of Up indicates the adapter is connected to a network and is readyto be configured to communicate to other network devices.• A link sta
Table of Contents1: Getting Started ... 191.1 About this Manual ...
without a custom address range) or to run both a Boot server and a DHCP server. When runningboth, the custom address range applies to both the DHCP se
Example B: The console is a DHCP server, and all other nodes obtain an IP address from it.Example C: A DHCP Router serves all components.67High End Sy
Example D: All components have a custom unique static IP address.3.3.2 Port NumberSince multiple shows can be run on a single network, each show serve
3.3.3 Node Types and Net NumbersThere are two elements that help to identify a node’s role in a network show: node type and netnumber. The node type i
3.3.5 Configuring the Network for Client/ServerRunning the Console as a Show ServerWhen the Run Server option in the Settings window of the start scre
Running the Console as a ClientWhen the Run Server option in the Settings window of the Start screen is not checked, theconsole will operate only as a
To enable console failover:1. Connect two consoles via an Ethernet switch.2. Enable the Run Server option in the Settings window on each console.3. Co
If you see this message, first check to see if the original primary console is still physically con-nected to the network, then power cycle the origina
5. If all servers log off at the same time then any server can initially launch the show, since allservers will have the same data. However, the last
their partition is gone, and they will each have a current copy of the show with all new changes.The master server will have an old (unmodified) copy o
3.1.11 Locking the Console for Access ... 573.2 DMX Processor 8000 Setup ...
To enable Console Tracking:1. Connect two consoles via an Ethernet switch.2. Enable the Run Server option in the Settings window on at least one of th
3.3.8 More than One Show on the NetworkIf you want to run more than one show on the same network, you need to choose a port numberfor each show. The d
Note that depending upon your network drive configuration, not all fields maybe required.5. Check the box if you want the connection to be saved with th
3.4 Art-Net and E1.31(sACN)Art-Net and E1.31 (also known as streaming ACN) are two communication protocols supportedby the Hog 4OS that allow for DMX5
both HogNet and Art-Net/E1.31 to a single adapter but using separatenetwork adapters is strongly advised.3.4.2 Configuring the FixtureNet PortIn order
3.4.3 Configuring Art-Net OutputArt-Net output is configurable using the Art-Net Outputs pane of the DMX Processor Settingswindow.1. Setup → Network :
Figure 3.10. Art-Net Outputs pane of the DMX Processor Settings windowFigure 3.11. E1.31 pane of the DMX Processor Settings windowHigh End Systems82Se
E1.31 supports two styles of priority. The first is a per-universe priority that defines a singlepriority for all of the slots within the universe. The
Figure 3.12. Docking Playback Bars with wings and external displaysTo attach a Playback Wing:1. Apply AC power to the wing and connect the wing's
Figure 3.13. The Wings pane of the Control Panel with Playback Wing Mapping3.6 Adding Master WingsYou can increase the number of physical masters by a
4.10.1 Merging Fixture Types ... 994.10.2 Merging Fixtures ...
bar. The Master Wing has three three assignable sections: Hog4Master Top,Hog4Master Middle, and Hog4Master Bottom which cordinate to the threerows of
4. If you have more than one dmx widget plugged in, you can identify which iswhich by pressing the Beacon button for the appropriate universe outputma
Section 4: Shows4.1 Launch a New ShowTo launch a new show press the Launch New Show button in the start window. A browserwindow will open. Select the
• Check that your console's IP address settings are correct for that particularnetwork setup.4.4 Change the Currently Loaded ShowIf you are logge
4.6 Managing Show DataAll show data is stored on the internal hard disk of the console. Show files and folders are storedin the Shows folder while libr
For details of the macro syntax, see Macros (p.339).4.8 Backing Up Your ShowIt is recommended that you backup your show file regularly by saving a comp
TipYou should backup your show files to external media regularly so that ifsomething catostrophic happens to you console or internal hard driveyou can
• Position Mode: The trackball lights up in blue and controls the position (panand tilt) of fixtures while the trackball ring controls whichever functi
• Ball Mode: switches the Trackball between position and pointer modes.• Ortho Toggle: switches the Trackball between Ortho and Normal. When inpositio
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